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This RSS feed contains a list of all sections in the unit Design

1.) Introduction

2.) 1.1 Design

3.) 1.2 Problems and solutions

4.) 1.3 What is good design and good designing?

5.) 1.4 Designing as model-making and model-using

6.) 1.5 Design and needs

7.) 1.6 Designing as heuristic problem-solving

8.) 1.7 Design as finding a good problem – solution pair

9.) 1.8 Design, creativity, invention and innovation

10.) 1.9 Design is …

11.) 2.1 Issues of supply and demand

12.) 2.2 Who dares wins?

13.) 2.3 The significance of ‘need’

14.) 3.1 Reprise on models

15.) 3.2 Building a simple model of design

16.) 3.3 Other models of design

17.) 3.4 Conclusion: are models useful for practising designers?

18.) 4.1 Establishing the design space

19.) 4.2 Conceptual design in sailing boat hulls

20.) 4.3 Conceptual design for human powered flight: a comparison of two design spaces

21.) 4.4 Conclusion: the importance of concept

22.) 5.1 A process of focusing

23.) 5.2 Down to the detail

24.) 5.3 Design and innovation 2: the ‘Res-Q-Rail’ stretcher

25.) 6.1 Reprise: concept to prototype to production

26.) 6.2 Bicycle origami

27.) 6.3 Prototyping and improving

28.) 6.4 The second prototype (P2)

29.) 6.5 The structural heart of the machine

30.) 6.6 The first production run

31.) 7.1 The context of design and innovation

32.) 7.2 Innovation

33.) 7.3 Uncertainty

34.) 7.4 Style

35.) 7.5 Examples of context: televisions, aircraft and soap powder

36.) 7.6 End note

37.) References

38.) Acknowledgements

39.) Related educational resources

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