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This RSS feed contains a list of all sections in the unit Design
1.) Introduction
2.) 1.1 Design
3.) 1.2 Problems and solutions
4.) 1.3 What is good design and good designing?
5.) 1.4 Designing as model-making and model-using
6.) 1.5 Design and needs
7.) 1.6 Designing as heuristic problem-solving
8.) 1.7 Design as finding a good problem – solution pair
9.) 1.8 Design, creativity, invention and innovation
10.) 1.9 Design is …
11.) 2.1 Issues of supply and demand
12.) 2.2 Who dares wins?
13.) 2.3 The significance of ‘need’
14.) 3.1 Reprise on models
15.) 3.2 Building a simple model of design
16.) 3.3 Other models of design
17.) 3.4 Conclusion: are models useful for practising designers?
18.) 4.1 Establishing the design space
19.) 4.2 Conceptual design in sailing boat hulls
20.) 4.3 Conceptual design for human powered flight: a comparison of two design spaces
21.) 4.4 Conclusion: the importance of concept
22.) 5.1 A process of focusing
23.) 5.2 Down to the detail
24.) 5.3 Design and innovation 2: the ‘Res-Q-Rail’ stretcher
25.) 6.1 Reprise: concept to prototype to production
26.) 6.2 Bicycle origami
27.) 6.3 Prototyping and improving
28.) 6.4 The second prototype (P2)
29.) 6.5 The structural heart of the machine
30.) 6.6 The first production run
31.) 7.1 The context of design and innovation
32.) 7.2 Innovation
33.) 7.3 Uncertainty
34.) 7.4 Style
35.) 7.5 Examples of context: televisions, aircraft and soap powder
36.) 7.6 End note
37.) References
38.) Acknowledgements
39.) Related educational resources
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